﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SceneControl
{
    public abstract class Scene
    {
        public Scene()
        {

        }

        public virtual void LoadImages(ContentManager content)
        {

        }

        public virtual void Update(GameTime gameTime)
        {

        }

        public virtual void Draw(SpriteBatch spriteBatch)
        {

        }
    }
}
